﻿//-----------------------------------------------------------------------
// <copyright file="ICharacterData.cs" company="FastNET Services">
//     Copyright (c) 2008-2009. All Rights Reserved.
// </copyright>
// <license>
//     GPLv2
// </license>
// <warranty>
//     THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
//     BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
//     NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
//     DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//     OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// </warranty>
//-----------------------------------------------------------------------
#region Usings

using GateShift.Common.Repository.Interfaces.DataInterfaces.Base;

#endregion

namespace GateShift.Common.Repository.Interfaces.DataInterfaces
{
    /// <summary>
    /// Generic Repository Data Interface for a character
    /// </summary>
    public interface ICharacterData : IIdentityData
    {
        /// <summary>
        /// Gets or sets the name of the character
        /// </summary>
        string CharacterName { get; set; }

        /// <summary>
        /// Gets or sets the character's base Insight
        /// </summary>
        byte BaseInsight { get; set; }

        /// <summary>
        /// Gets or sets the character's base Intellect
        /// </summary>
        byte BaseIntellect { get; set; }

        /// <summary>
        /// Gets or sets the character's base Accuracy
        /// </summary>
        byte BaseAccuracy { get; set; }

        /// <summary>
        /// Gets or sets the character's base Will
        /// </summary>
        byte BaseWill { get; set; }

        /// <summary>
        /// Gets or sets the character's base Force
        /// </summary>
        byte BaseForce { get; set; }

        /// <summary>
        /// Gets or sets the character's base Energy
        /// </summary>
        byte BaseEnergy { get; set; }

        /// <summary>
        /// Gets or sets the character's base Strength
        /// </summary>
        byte BaseStrength { get; set; }

        /// <summary>
        /// Gets or sets the character's base Endurance
        /// </summary>
        byte BaseEndurance { get; set; }

        /// <summary>
        /// Gets or sets the character's base Agility
        /// </summary>
        byte BaseAgility { get; set; }

        /// <summary>
        /// Gets or sets the character's total credit value
        /// </summary>
        long Money { get; set; }

        /// <summary>
        /// Gets or sets the identity of the associated race
        /// </summary>
        Identity? RaceID { get; set; }

        /// <summary>
        /// Gets or sets the identity of the associated account
        /// </summary>
        Identity? AccountID { get; set; }
    }
}